

TIM DE PAEPE




Who is playField.?
playField (2016) is an art collective that removes the boundary between the audience and the performance.
With a fondness for society and human behavior, playField allows the audience to discover interactive and immersive art.
We strive to place ourselves and the audience in a different position to view the world from a new and untrained perspective
playField's work combines art, technology, and science.
We involve our audience as much as possible in the creative process.

Press Play (2021)
Press Play (2021)

#3 RELAY (2019)

#2 BIAS (2017)

I REMEMBER (2020)

THE HUMAN DANCE (2018)

Introduction
Story Design 2


ECTS
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5 credits
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Lectures: 36 hours or 3 hours per week
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Self-study: 100 hours or 8 hours per week
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Total studytime: 136,00 hours

Story Design 2
- You will learn how to tell a story by using different plot outlines
- You will learn how to empathize with your audience using techniques such as visual intelligence
- You will learn how to define a new concept
- You will learn how to ideate by brainstorming with the Dragon Dreaming method
- You will learn how to create a first prototype of your story
- You will learn how to test you story in public

Story Design 2
- You will learn how to give and receive feedback using the Das Arts method
- You will learn how to conceptualize and develop a storybrand, starting from a brand mission of a real case

Schedule
Week 1 | 20/02/2024 | Introduction of Story Design 2 |
Week 2 | 27/02/2024 | Empathize: Visual Intelligence |
Week 3 | 05/03/2024 | Empathize: A practical approach in MSK |
Week 4 | 12/03/2024 | Define: Conceptualize the story |
Week 5 | 19/03/2024 | Ideate: Brainstorming techniques |
Week 6 | 26/03/2024 | No Lesson - Prototype |
04/04/2024 | Easter | |
11/04/2024 | Easter | |
Week 7 | 16/04/2024 | Prototype: presenting the first prototype |
Week 8 | 23/04/2024 | Testing: at location |

Schedule
Week 9 | 30/04/2024 | Feedback: Das Arts method |
09/05/2024 | No Lesson | |
Week 10 | 14/05/2024 | Working on Storybrand |
Week 11 | 21/05/2024 | Working on Storybrand |

Lessons
- On Tuesday from 01:30pm - 04:30pm
- Why are you coming to class?
- Theory
- Exercises
- Assignment
- Feedback
- Working together

Tools
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Canvas
- Announcements
- Modules
- Assignments
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Teams
- Communication with teacher
Introduction
Evaluation


Assessment
First Chance
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100% on assignments
- second term out of exam period
Re-Sit
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100% on assignments
- third term within exam period

Assignments
08/03 | Assignment 1: Concept City Intervention | 10% |
22/03 | Assignment 2: Brainstorm Reflection | 10% |
23/04 | Assignment 3: City Intervention | 20% |
03/05 | Assignment 4: Feedback Reflection | 10% |
31/05 | Assignment 5: Individual Project | 50% |

Conditions
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The learning activities can be organised both on campus and online.
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You are required to prepare thoroughly for the lessons and coaching sessions. You are expected to study the theory and prepare the exercises independently. If you come to class insufficiently prepared, you may be denied access to the classroom until the required preparations are made.
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The educational and evaluation organisation will be as indicated on the digital learning environment Canvas, unless measures have to be taken, in which case other forms of education and evaluation will be used.
Introduction
Project


Visiting MSK
Please subscribe:

Your experience
Please fill in the questionnaire:

City Intervention
- In teams (4 students per team) you will start a movement. The tool for that movement is a 'serious' city game or intervention.
- The goal of the game is to raise awareness for a social matter.
- The user journey is designed to challenge behaviour(s), assumptions or opinions.
- Audiences will gain a sort of insight about this matter in a playful way.

Conditions
- The aim of the game is to bring an urgent matter under the attention of the audience. This theme must be social relevant. Think sustainability (climate change, pollution...) or (sometimes unseen) social issues (gender identity, loneliness, safety, poverty...)
- The game is physical: people must actually move through the city of Ghent to play this game.
- The game is story driven: you will use several of the storytelling techniques/archetypal elements from the course.
- Media platform of this experience/game: free choice (audio, graphic, video, ...)

Deliverables
Assignment 1: Concept City Intervention - The concept of your project, your ideas, theme, fascination, etc.
Assignment 2: Brainstorm Reflection - Based on your concept, you are going to brainstorm and plan by dragon dreaming
Assignment 3: City Intervention - The actual presentation in the city. You create:
- (Visual) identity: name, logo, execution of physical or digital elements that enhance the experience, eg. a road map, symbols...
- Presentation: you will prepare the presentation very well and present the work to to coach and classmates, using relevant storytelling techniques.

Deliverables
Assignment 4: Feedback Reflection - After the presentation your classmates will reflect on the work using the DasArts feedback method

Choose your team
- Subscribe via Canvas
- One leader for each group
- The group of leaders will organize the city intervention day in week 8 on 23/04/2024
- We have 3 hours to experience every work, you will schedule and define the overall route and plot of the walk
Introduction Story Design 2
By timdpaep
Introduction Story Design 2
This is the introduction for story design 2 with schedule and evaluation information
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