Laws of UX

Heuristic

Aesthetic-usability effect

Users often perceive aesthetically pleasing design as design that’s more usable.

Fitt’s law

The time to acquire a target is a function of the distance to and size of the target.

Goal-gradient effect

The tendency to approach a goal increases with proximity to the goal.

Hick’s law

 The time it takes to make a decision increases with the number and complexity of choices. 

Parkinson’s law

Any task will inflate until all of the available time is spent.

Miller’s law

The average person can only keep 7 (plus or minus 2) items in their working memory.

Jakob’s law

Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.

Parkinson’s law

Any task will inflate until all of the available time is spent.

Oefening

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Laws of UX

Principle

Doherty Threshold

Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.

“Doherty’s Threshold dictates that a user experience turns from painful to addictive after the system feedback time drops below 400ms.”

“Progress bars help make wait times tolerable, regardless of their accuracy.”

 

Occam’s Razor

Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected

Pareto Principle

The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.

Postel’s Law

Be liberal in what you accept, and conservative in what you send.

Tesler’s Law

Tesler’s Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.

Oefening

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Laws of UX

Gestalt Principles

Gestalt Princinples

Wat zie je? 

Gestalt Princinples

Gestalt principes beschrijven hoe je hersenen om gaan met visuele prikkels, de visuele perceptie.

 

Verschillende principes

Gestalt principes mbt groeperen

  • Law of common region
  • Law of proximity
  • Law of similarity
  • Law of Continuity
  • Law of uniform connectedness

Andere

  • Law of figure/ground
  • Law of Prägnanz
  • Law of closure

Law of common region

Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.

Law of common region

Law of common region

Law of proximity

Law of proximity

Law of proximity

Law of proximity

Law of similarity

Law of similarity

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Law of similarity

Law of continuity

Law of continuity

Law of continuity

Law of uniform connectedness

 Elements that are visually connected are perceived as more related than elements with no connection. 

Law figure/ground

Law figure/ground

Law of Prägnanz

Mensen vinden het gemakkelijker simpelere vormen te interpreteren en te onthouden = hou het simpel 

“The more complex your design, product, or service, the less your users will want to use it, and the harder it is to communicate its value to them.”

“The simpler your design, product, or service, the more your users will want to use it, and the easier it is to communicate its value to them.”

Law of Prägnanz

Law of closure

The law of Closure refers to our tendency to complete an incomplete shape in order to rationalize the whole. 

Law of closure

Laws of UX

Cognitive Bias

Peak-end Rule

People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.

Serial Position effect

Users have a propensity to best remember the first and last items in a series.

Von Restorff effect

Also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

Zeigarnik effect

People remember uncompleted or interrupted tasks better than completed tasks.

UX Thinking - laws of UX

By Evelien Rutsaert

UX Thinking - laws of UX

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