Laws of UX
Users often perceive aesthetically pleasing design as design that’s more usable.
The time to acquire a target is a function of the distance to and size of the target.
The tendency to approach a goal increases with proximity to the goal.
The time it takes to make a decision increases with the number and complexity of choices.
Any task will inflate until all of the available time is spent.
The average person can only keep 7 (plus or minus 2) items in their working memory.
Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
Any task will inflate until all of the available time is spent.
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Laws of UX
Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.
“Doherty’s Threshold dictates that a user experience turns from painful to addictive after the system feedback time drops below 400ms.”
“Progress bars help make wait times tolerable, regardless of their accuracy.”
Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected
The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.
Be liberal in what you accept, and conservative in what you send.
Tesler’s Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.
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Laws of UX
Wat zie je?
Gestalt principes beschrijven hoe je hersenen om gaan met visuele prikkels, de visuele perceptie.
Gestalt principes mbt groeperen
Andere
Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.
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Elements that are visually connected are perceived as more related than elements with no connection.
Mensen vinden het gemakkelijker simpelere vormen te interpreteren en te onthouden = hou het simpel
“The more complex your design, product, or service, the less your users will want to use it, and the harder it is to communicate its value to them.”
“The simpler your design, product, or service, the more your users will want to use it, and the easier it is to communicate its value to them.”
The law of Closure refers to our tendency to complete an incomplete shape in order to rationalize the whole.
Laws of UX
People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.
Users have a propensity to best remember the first and last items in a series.
Also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
People remember uncompleted or interrupted tasks better than completed tasks.