There are 2 bosses. A red one and a green one. If you're colorblind, there are two identical bosses.

 

Note: Mechanics depicted in this deck may not occur in the order or timing described here

They need to be tanked away from each other, on either side or diagonally.

 

The raid also needs to split with them, and don't get too close to the one you're not assigned to, because they each have their own stacking bad vibe aura

Green Mechanic 1: Little soaks will appear on the ground.

Red Mechanic 1: A big soak will appear on a player

Green Mechanic 1: Each soak must be touched by one person

Red Mechanic 1: All players must soak

Green Mechanic 1: (Heroic) Line effects will spawn from the soaks and shoot to the boss soon

Red Mechanic 1: (Heroic) Everyone gets a DOT after the soak: Blood Venom

Green Mechanic 1: Dodge the shots (Heroic)

Red Mechanic 1: Stack tight-ish. When the dot expires it will leave goop on the ground (Heroic)

Good job little guys

Red Mechanic 1: Don't touch goop ever.

Red Mechanic 2: Some people will get a magic DOT called Blighted Blood that also gives you Blood Venom

Green Mechanic 2: A wild Big Slime Appears!
Venom Coagulation

Red Mechanic 2: Healers should dispel as many of these as possible, but won't be able to get all of them.

Green Mechanic 2: It Pulses AOE damage so kill it ASAP

Red Mechanic 2: If you didn't get dispelled stand next to the goop

Green Mechanic 2: Wow they did it

Red Mechanic 2: Get out of the goop that will appear when the DOT expires

At 100 Energy, the intermission occurs. The bosses will move to the middle and start kissing

SPREAD OUT

You can't hurt people when they kiss, so don't bother. They will balance their health bars.

You'll get a debuff and a mark on your head with 1, 2 or 3 green balls.

You need to touch someone else with balls to create a sum of 4 balls. Like a bad pitcher in baseball.

1 Balls touch someone with 3 Balls. 2 Balls touch each other.

 

Don't touch the wrong number of balls or you get a strike and those are bad in this metaphor

When the intermission ends the tanks taunt swap the bosses.

Stay with your same tank so you are fighting the other boss now. Repeat phase 1.

 

There are tank debuffs but they get resolved naturally by swapping after the intermissions.

 

I'm unsure but both sides might get all mechanics so be ready